Overview
This class is covers 2-D and 3-D interactive computer graphics, emphasizing concepts and programming. We will use HTML Canvas for 2-D graphics programming and WebGL for 3-D graphics programming. Interactive graphics topics will include a brief overview of rasterization algorithms, interactive graphics programming techniques, transformations for 3-D graphics, lighting and shading, hidden surface removal, and an overview of graphics hardware. To that we will add some coverage ray tracing, radiosity, modeling, and animation.
The course will be organized around the projects, giving you what you need to know in time to accomplish each of the projects. Most of the projects will be developed with Javascript, WebGL, and Three.js. The last project will be a game developed by a team.
Outcomes:
Students successfully comleting this course will demonstrate the ability toDATES | TOPIC | Project |
---|---|---|
Week 1 |
Ch. 1: Graphics systems and models |
Ray-traced image |
Week 2 |
Ch. 2: Graphics Programming |
2D Self portrait | Week 3 |
Ch. 3: Interaction and animation |
Hello Three.js | Week 4 |
Ch. 4: Geometric objects and transformations Ch. 5: Viewing |
Frogger graybox | Week 5 |
Ch. 6: Lighting and Shading |
Surfacing |
Week 6 |
Ch. 7: Discrete techniques Ch. 8: From geometry to pixels |
Game |
Week 7 |
Ch. 9: Modeling and animation |