Computers in Recreation (continued)

Gaming
According to Newsweek magazine, 1999 was the first year that videogames financially outperformed domestic box office movies:

"Goldeneye"
 

Movie (MGM)

Videogame (Nintendo)
Cost to Develop
$60 million
$4 million
Domestic Gross Income
$106 million
$230 million

(Source: "I Prefer My Stars To Be Interactive," Newsweek. Aug 30, 1999. p. 10)

Computers have obviously become a recreational activity on par with some of the biggest entertainment media.

Computers allow users to personalize the game—indeed, they can create their own persona as part of adventure and role-playing games. Computer games can also be played against other players, over the Internet.

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These pages were written by Jeffrey L. Nyhoff and Steven H. VanderLeest and edited by Nancy Zylstra
© 2005 Calvin University (formerly Calvin College), All Rights Reserved.

If you encounter technical errors, contact computing@calvin.edu.