Computer Modeling and 3D Animation

Syllabus

Monday Tuesday Wednesday Thursday Friday

Date

Lecture

Project

Lab

   

Jan. 3

Introduction.
Project overview.

 

Modeling lab: make a bowl and a die. Email me a rendered image of your objects.

Jan. 4

Selecting a story.
Modeling.

Form groups.

Model a Low-poly character. Do a little surfacing. Email me an image.

Jan. 7

The production process.
The pitch.

Group name, director, two project ideas due (email).

Do Janet the Surf Punk parts 1 and 2 and send me an image. Make hair using the "magic bevel" as shown here.

Jan. 8

Hear pitches.
Rendering overview.

Pitch, script, due.

Modeling a mountain. Email a render. If you have more time, continue on Janet.

Jan. 9

Storyboards. Animation overview. Morphing.

 

Endomorph lab.

Jan. 10

See storyboards
Character rigging.
[Basic IK steps]

Storyboard due.

Character Rigging tutorial (start).

Jan. 11

Layout and Animation.
Motion Mixer: manual, tutorial, adding motions

 

Finish the Character Rigging tutorial; create some motions with Motion Mixer. Email a brief animation of your rigged character.

Jan. 14

Surfacing.

 

Do Soda can and Creating an environment tutorials.
Reference: Texturing for
Dummies 1 and 2.

Jan. 15

Lighting, Camera.

 

3 Point Lighting Setup [skip photoshop part]

Jan. 16

Work Day

Jan. 17

Camera. Rendering. Compositing.
Network Rendering -- docs.
ScreamerNet in SB354.

Show your characters, scenes, and renders

Combining stills.

Jan. 18

Work Day

Jan. 21

Post-production.

 

Problem solving day.

Jan. 22

Work Day

Jan. 23

Final project presentations