Endomorph
Instructions
Endomorphing is a
capability of LightWave to smoothly change a shape into any other
shape. It can be used to animate facial expressions, for example.
To use this capability, you set up several “morph maps” with your
object, which are alternate shape modifications. For example, you might set up
one for a blink, one for raising the eyebrows, one for each of the various
speech sounds that can be produced, etc. Then you can morph between the
various shapes by adjusting sliders on the screen.
To set up an object for
endomorphing, follow these steps.
- Open the head model in Modeler (v. 7.5 for these
instructions.)
- Click the M button near the lower right corner of the
screen to turn on morph mapping.
- Click in the box in the lower right corner of the screen that
says “(base)” and choose “(new)”. Give it a name such as Mouth.Open. The
first part of the name is the morph map group and the second part is the
name of the slider within that group. There should be no space in the
name, and there should be a dot separating the parts of the name.
- Arrange the model so that the mouth is open.
- Create several other morph maps, such as Mouth.Closed,
Eyes.Closed, Eyes.Left, Eyes.Right, Mouth.a, Mouth.e, Mouth.o, etc.
- Save the object, and send it to Layout (or open it in
Layout).
- With the object selected, open the Item Properties window
(p).
- Click the Deformation tab.
- Click the Add Displacement dropbox and select Morph Mixer.
- Double-click the morph
mixer line that appears below the
dropbox.
- Close the Object Properties window.
- Fiddle with the Morph Mixer sliders. Keyframe
positions as desired.
- Create a brief animation (e.g. 60 frames) of your head
making facial expressions. If possible, render as a quicktime movie and
email to me. If you are using an older version of lightwave, just send me the
object and scene files.
A more in-depth tutorial is available on facial
setup if desired.
Some objects in the Lightwave
Content directory are already
set up with EndoMorph maps for you to experiment with: for example, Talking
Dog
and StuHead_withEndoMorphs
in the objects/characters directory. Open at least one of these models
and experiment with the morph mixer.