Basic Steps to IK
- Load the desk_lamp into
Layout. Switch to the Left view and Front Face Wireframe render.
- Parent the pieces of the
object appropriately using the Motion Options window (m) or the Scene
Editor.
- Set the rotational pivots of
the pieces appropriately with the Modify -> Move Pivot tool.
- Create a null (^n). Call it
“Lamp Goal”. Click the Edit box. Set its shape to Diamond, scale to 200
mm, and label to Lamp. Move it to a suitable starting spot for the lamp
head and key it.
- Select the base and option the
Motion Options window. Make the base the head of the IK chain by checking
“Unaffected by IK of Descendents” under the IK and Modifiers tab.
- Select the Lower Stand object
and open the Motion Options window. Select the Controllers and Limits tab.
Set it so that Heading and Pitch are controlled by IK and Bank is
constrained to 0.
- Select the Upper Stand object.
Set pitch to IK and constrain Heading and Bank to 0.
- Select the Lamp object. Under
the IK and Modifiers tab, set Goal to Lamp Goal. Check “Match Goal
Orientation” and “Full-time IK”.
- Experiment with translating,
and rotating the Lamp Goal.