| DATES | TOPIC | HOMEWORK |
|---|---|---|
| Jan. 31; Feb. 4, 6 | Intro, ray-tracing, radiosity, interactive graphics |
Read ch. 1. |
| Feb. 7, 9, 11 | Canvas, JS, jQuery. Sierpinski Gasket |
Read ch. 2 |
| Feb. 14, 16, 18 | Interactive graphics, event-loop programming, image processing |
Read ch. 3. |
| Feb. 21, 23, 25 | Points, vectors, matrices, transformations, frames, trackball |
Read ch. 4. |
| Feb. 28; Mar. 2, 4 | Projections, walkthrough |
Read ch. 5. |
| Mar. 7, 9, 11 | Revew, Test |
Wed: Fri: work day |
| Mar. 14, 16, 18 | Light sources, Phong illumination model, Phong and Gouraud shading |
Read ch. 6. |
| Mar. 28, 30; Apr. 1 | ||
| Apr. 4, 6, 8 | Buffers, texture mapping, bump mapping, compositing |
|
| Apr. 11, 13, 15 | Clipping, rasterization, HSR, display considerations | |
| Apr. 18, 20 | Review, Test | Wed: |
| Apr. 25, 29 | Ch. 7, cont. | |
| May 2, 4, 6 | ||
| May 9, 11 | Graphics software and game engines; Graphics research |